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Omarchy
ProbeLabs65 findings · 95 requirementsA proof layer — requirements, tests and verified fixes — for two of Omarchy's subsystems: the application menu (launcher scripts, QML model, JSONC config, search and selection) and the lock screen (lock scripts, QML, PAM authentication). Scope is deliberately limited to those components of omacom/omarchy; the rest of the distribution is not covered.
Shell animations run at ~60 fps regardless of monitor refresh rate on NVIDIA (Qt falls back to the basic render loop)
Reported by PavelAlennikov · filed Aug 17, 2026 · open at source
At a glance
- 1 · What is claimed?
- Only the report text below — no validator has restated it as checkable claims yet.
- 2 · What does it affect?
- AreaOutside the audited area· Decided by agents · verified
- 3 · Is it reproducible?
- No validation has been run yet.
- 4 · What remains unclear?
- Not validated yet: no claims, no reproducer.
- 5 · What happens next?
- Decided by agents and verified by a second, independent agent — see the decision.
Original report
System
- Omarchy 4.0.0, Hyprland 0.56.2, quickshell-git 0.3.0.r20
- Qt 6.11.1 (qt6-declarative, qt6-wayland)
- CPU: AMD Ryzen 9 7950X3D, GPU: NVIDIA RTX 4090 (nvidia-open-dkms 610.57.04)
- Monitor: 4K @ 240 Hz (DP-1)
What happens
Every animation the shell draws — the tray drawer slide, menu and panel transitions, OSDs — runs at ~60 fps no matter the monitor refresh rate. On a high-refresh monitor this reads as visibly choppy, "low fps" motion, while Hyprland itself (window animations, cursor) is perfectly smooth at 240 Hz.
Measured from inside the shell with a FrameAnimation counter: the bar surface renders at 62 fps on a 240 Hz monitor.
Why (root cause)
Qt disables threaded OpenGL rendering on the proprietary NVIDIA driver. In qtbase src/plugins/platforms/wayland/.../qwaylandeglclientbufferintegration.cpp:
// On desktop NVIDIA resizing QtQuick freezes them when using threaded rendering QTBUG-95817
// In order to support threaded rendering on embedded platforms where resizing is not needed
// we check if XDG_CURRENT_DESKTOP is set which desktop environments should set
if (qstrcmp(vendor, "NVIDIA") == 0 && qEnvironmentVariableIsSet("XDG_CURRENT_DESKTOP")) {
m_supportsThreading = false;
}With ThreadedOpenGL reported as unsupported, Qt Quick picks the basic render loop, whose animations are driven by a ~16 ms timer with no vsync awareness — hence a hard 60 fps ceiling for the whole shell. Verified with QSG_INFO=1: basic render loop on NVIDIA; Mesa systems (radeonsi hardware and even llvmpipe) report threaded render loop and are unaffected, which is why this only bites NVIDIA users.
Reproduction
On any NVIDIA + Wayland machine:
mkdir -p /tmp/qs-loop-test && cat > /tmp/qs-loop-test/shell.qml <<'EOF'
import Quickshell
import QtQuick
PanelWindow {
anchors { top: true; left: true }
implicitWidth: 1
implicitHeight: 1
}
EOF
env -u QSG_RENDER_LOOP -u QSG_RHI_BACKEND QSG_INFO=1 \
QT_LOGGING_RULES="qt.scenegraph.general=true;qt.rhi.general=true" \
timeout 4 quickshell -p /tmp/qs-loop-test > /tmp/qs-loop.log 2>&1
grep -iE "render loop|VENDOR" /tmp/qs-loop.logNVIDIA output: basic render loop + OpenGL ES 3.2 NVIDIA. Mesa output: threaded render loop.
Independently reproduced on a second NVIDIA machine (RTX 5080, driver 610.57.04): same basic render loop. Two Mesa machines (RX 9070 XT radeonsi hardware; llvmpipe software) both report threaded render loop.
Evidence
https://github.com/user-attachments/assets/6bfbf4fd-b9f0-41d1-baaf-4e936742a0a3
ball_comparison.mp4 — a minimal bar-widget with a bouncing ball and a live FrameAnimation fps counter, recorded at 240 fps, stock shell vs QSG_RHI_BACKEND=vulkan: the counter reads 62 vs 240 on the same machine.
https://github.com/user-attachments/assets/3c5776d6-2a0e-4141-8b9a-a1cd81619945
tray_comparison.mp4 — the same difference on the stock tray drawer animation.
Per-frame analysis of the recordings (mean-absolute-difference between consecutive frames, 0.25 s sliding window): stock peaks at 64 frame changes/s, Vulkan at 240/s.
Proposed fix
Launch the shell with QSG_RHI_BACKEND=vulkan on NVIDIA systems (PR attached). Rationale for the Vulkan backend rather than forcing QSG_RENDER_LOOP=threaded on GL:
- For the Vulkan backend the threaded loop is Qt's own default on every platform — no driver workaround gets overridden.
- Forcing threaded on GL re-exposes the QTBUG-95817 resize freeze the vendor check exists to prevent, and an analogous forced-threaded setup is known to segfault on AMD iGPUs (quickshell#720).
- The shell's QML is backend-agnostic (no raw GL anywhere), and quickshell maintains the Vulkan path of its native interop (e.g. quickshell#648).
Gated on three conditions, so it is a strict no-op everywhere the bug does not apply: the NVIDIA Vulkan ICD is installed, the GPU is Turing or newer (current driver family with a solid Wayland Vulkan WSI; legacy branches keep today's behavior), and the NVIDIA GPU is the primary display adapter — on hybrid laptops where the iGPU drives the display, clients get Mesa's EGL, the threaded loop is available anyway, and forcing Vulkan would only add cross-GPU risk for no benefit.
Tested on the machine above: 12+ hours including overnight idle/screensaver cycles, lock screen (ScreencopyView + dual-GPU dmabuf interop), and a full day of regular use. Shell animations run at the full 240 Hz.
Workaround for affected users (until fixed)
-- ~/.config/hypr/monitors.lua
hl.env("QSG_RHI_BACKEND", "vulkan")then omarchy restart shell.
View raw text
## System
- Omarchy 4.0.0, Hyprland 0.56.2, quickshell-git 0.3.0.r20
- Qt 6.11.1 (qt6-declarative, qt6-wayland)
- CPU: AMD Ryzen 9 7950X3D, GPU: NVIDIA RTX 4090 (nvidia-open-dkms 610.57.04)
- Monitor: 4K @ 240 Hz (DP-1)
## What happens
Every animation the shell draws — the tray drawer slide, menu and panel transitions, OSDs — runs at ~60 fps no matter the monitor refresh rate. On a high-refresh monitor this reads as visibly choppy, "low fps" motion, while Hyprland itself (window animations, cursor) is perfectly smooth at 240 Hz.
Measured from inside the shell with a `FrameAnimation` counter: the bar surface renders at **62 fps** on a 240 Hz monitor.
## Why (root cause)
Qt disables threaded OpenGL rendering on the proprietary NVIDIA driver. In `qtbase src/plugins/platforms/wayland/.../qwaylandeglclientbufferintegration.cpp`:
```cpp
// On desktop NVIDIA resizing QtQuick freezes them when using threaded rendering QTBUG-95817
// In order to support threaded rendering on embedded platforms where resizing is not needed
// we check if XDG_CURRENT_DESKTOP is set which desktop environments should set
if (qstrcmp(vendor, "NVIDIA") == 0 && qEnvironmentVariableIsSet("XDG_CURRENT_DESKTOP")) {
m_supportsThreading = false;
}
```
With `ThreadedOpenGL` reported as unsupported, Qt Quick picks the **basic render loop**, whose animations are driven by a ~16 ms timer with no vsync awareness — hence a hard 60 fps ceiling for the whole shell. Verified with `QSG_INFO=1`: `basic render loop` on NVIDIA; Mesa systems (radeonsi hardware and even llvmpipe) report `threaded render loop` and are unaffected, which is why this only bites NVIDIA users.
## Reproduction
On any NVIDIA + Wayland machine:
```bash
mkdir -p /tmp/qs-loop-test && cat > /tmp/qs-loop-test/shell.qml <<'EOF'
import Quickshell
import QtQuick
PanelWindow {
anchors { top: true; left: true }
implicitWidth: 1
implicitHeight: 1
}
EOF
env -u QSG_RENDER_LOOP -u QSG_RHI_BACKEND QSG_INFO=1 \
QT_LOGGING_RULES="qt.scenegraph.general=true;qt.rhi.general=true" \
timeout 4 quickshell -p /tmp/qs-loop-test > /tmp/qs-loop.log 2>&1
grep -iE "render loop|VENDOR" /tmp/qs-loop.log
```
NVIDIA output: `basic render loop` + `OpenGL ES 3.2 NVIDIA`. Mesa output: `threaded render loop`.
Independently reproduced on a second NVIDIA machine (RTX 5080, driver 610.57.04): same `basic render loop`. Two Mesa machines (RX 9070 XT radeonsi hardware; llvmpipe software) both report `threaded render loop`.
## Evidence
https://github.com/user-attachments/assets/6bfbf4fd-b9f0-41d1-baaf-4e936742a0a3
`ball_comparison.mp4` — a minimal bar-widget with a bouncing ball and a live `FrameAnimation` fps counter, recorded at 240 fps, stock shell vs `QSG_RHI_BACKEND=vulkan`: the counter reads 62 vs 240 on the same machine.
https://github.com/user-attachments/assets/3c5776d6-2a0e-4141-8b9a-a1cd81619945
`tray_comparison.mp4` — the same difference on the stock tray drawer animation.
Per-frame analysis of the recordings (mean-absolute-difference between consecutive frames, 0.25 s sliding window): stock peaks at **64 frame changes/s**, Vulkan at **240/s**.
## Proposed fix
Launch the shell with `QSG_RHI_BACKEND=vulkan` on NVIDIA systems (PR attached). Rationale for the Vulkan backend rather than forcing `QSG_RENDER_LOOP=threaded` on GL:
- For the Vulkan backend the threaded loop is Qt's **own default** on every platform — no driver workaround gets overridden.
- Forcing threaded on GL re-exposes the [QTBUG-95817](https://bugreports.qt.io/browse/QTBUG-95817) resize freeze the vendor check exists to prevent, and an analogous forced-threaded setup is known to segfault on AMD iGPUs ([quickshell#720](https://github.com/quickshell-mirror/quickshell/issues/720)).
- The shell's QML is backend-agnostic (no raw GL anywhere), and quickshell maintains the Vulkan path of its native interop (e.g. [quickshell#648](https://github.com/quickshell-mirror/quickshell/issues/648)).
Gated on three conditions, so it is a strict no-op everywhere the bug does not apply: the NVIDIA Vulkan ICD is installed, the GPU is Turing or newer (current driver family with a solid Wayland Vulkan WSI; legacy branches keep today's behavior), and the NVIDIA GPU is the primary display adapter — on hybrid laptops where the iGPU drives the display, clients get Mesa's EGL, the threaded loop is available anyway, and forcing Vulkan would only add cross-GPU risk for no benefit.
Tested on the machine above: 12+ hours including overnight idle/screensaver cycles, lock screen (ScreencopyView + dual-GPU dmabuf interop), and a full day of regular use. Shell animations run at the full 240 Hz.
## Workaround for affected users (until fixed)
```lua
-- ~/.config/hypr/monitors.lua
hl.env("QSG_RHI_BACKEND", "vulkan")
```
then `omarchy restart shell`.
- 6bfbf4fd-b9f0-41d1-baaf-4e936742a0a3
- 3c5776d6-2a0e-4141-8b9a-a1cd81619945
Validation
Not checked yet. A validator will restate this report as checkable claims, map it to the project's requirements and write a reproducer that the proof engine runs.
Linked
Not linked to any known issue, other report or change yet.
Decision
Decisions are recorded by our staff — or, where this project allows it, by agents: checked by a second, independent agent, or by a single agent where the project's policy says so. Any decision reached so far is shown below.
- Out of scopeDecided by agents · verified · 2026-10-09 04:35 UTC