Proof Portal

Project overview

Omarchy

ProbeLabs65 findings · 95 requirements

A proof layer — requirements, tests and verified fixes — for two of Omarchy's subsystems: the application menu (launcher scripts, QML model, JSONC config, search and selection) and the lock screen (lock scripts, QML, PAM authentication). Scope is deliberately limited to those components of omacom/omarchy; the rest of the distribution is not covered.

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ReportR-5119GitHub issuePublicReceived

Fullscreen Proton games lose the keyboard while the mouse stays

Reported by tighthead3 · filed Sep 26, 2026Closed upstream on 2026-09-28 by its own reporter tighthead3. GitHub close reason: completed. Closed by its own reporter — not by itself evidence of a fix.

Received and recorded verbatim. Nothing has been checked yet.

At a glance

1 · What is claimed?
Only the report text below — no validator has restated it as checkable claims yet.
2 · What does it affect?
Not yet mapped to any requirement or component.
3 · Is it reproducible?
No validation has been run yet.
4 · What remains unclear?
  • Not validated yet: no claims, no reproducer.
5 · What happens next?
Our staff decide whether the report is valid. Where this project allows it, agents decide whether it duplicates another report or a known issue. No decision has been recorded yet.

Original report

Fullscreen Proton games lose the keyboard while the mouse staysrevision 1 · captured 2026-10-04 12:10 UTC via poll

Omarchy 4.0.4, Hyprland 0.56.2, RTX 4090.

Stock default/hypr/looknfeel.lua sets misc.on_focus_under_fullscreen = 1. A Proton game (Overwatch 2, class steam_app_2357570) in fullscreen kept the picture and the mouse. A tiled window on the same workspace had the keyboard. WASD and Esc did nothing in the game. Closing that window returned the keys. No hyprctl dispatch.

DaVinci Resolve already gets stay_focused in default/hypr/apps/davinci-resolve.lua. steam_app_* does not.

Please give fullscreen steam_app_* the same stay_focused treatment, or stop letting a tiled window take the keyboard from a fullscreen XWayland client.

Separate, not reproduced in-game here: default/environment.d/10-omarchy-fcitx.conf exports SDL_IM_MODULE=fcitx and XMODIFIERS=@im=fcitx to every process, including Proton, even when the fcitx profile is keyboard-us. fcitx5 issue 1641 shows that XIM path can consume every key.

View raw text
Omarchy 4.0.4, Hyprland 0.56.2, RTX 4090.

Stock `default/hypr/looknfeel.lua` sets `misc.on_focus_under_fullscreen = 1`. A Proton game (Overwatch 2, class `steam_app_2357570`) in fullscreen kept the picture and the mouse. A tiled window on the same workspace had the keyboard. WASD and Esc did nothing in the game. Closing that window returned the keys. No `hyprctl` dispatch.

DaVinci Resolve already gets `stay_focused` in `default/hypr/apps/davinci-resolve.lua`. `steam_app_*` does not.

Please give fullscreen `steam_app_*` the same `stay_focused` treatment, or stop letting a tiled window take the keyboard from a fullscreen XWayland client.

Separate, not reproduced in-game here: `default/environment.d/10-omarchy-fcitx.conf` exports `SDL_IM_MODULE=fcitx` and `XMODIFIERS=@im=fcitx` to every process, including Proton, even when the fcitx profile is keyboard-us. [fcitx5 issue 1641](https://github.com/fcitx/fcitx5/issues/1641) shows that XIM path can consume every key.

Validation

Not checked yet. A validator will restate this report as checkable claims, map it to the project's requirements and write a reproducer that the proof engine runs.

Linked

Not linked to any known issue, other report or change yet.

Decision

Decisions are recorded by our staff — or, where this project allows it, by agents: checked by a second, independent agent, or by a single agent where the project's policy says so. Any decision reached so far is shown below.

No decision has been recorded yet.