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Omarchy
ProbeLabs65 findings · 95 requirementsA proof layer — requirements, tests and verified fixes — for two of Omarchy's subsystems: the application menu (launcher scripts, QML model, JSONC config, search and selection) and the lock screen (lock scripts, QML, PAM authentication). Scope is deliberately limited to those components of omacom/omarchy; the rest of the distribution is not covered.
Battle.net installer: several silent minutes between script exit and the setup wizard — no progress UI
Reported by parnoldx · filed Sep 15, 2026 · open at source
At a glance
- 1 · What is claimed?
- Only the report text below — no validator has restated it as checkable claims yet.
- 2 · What does it affect?
- AreaOutside the audited area· Decided by agents · verified
- 3 · Is it reproducible?
- No validation has been run yet.
- 4 · What remains unclear?
- Not validated yet: no claims, no reproducer.
- 5 · What happens next?
- Decided by agents and verified by a second, independent agent — see the decision.
Original report
Summary
omarchy install gaming battlenet gives the user no feedback for several minutes. The script prints "Launching the Battle.net setup wizard. Click through it normally…" and detaches umu-run with setsid -f, then exits. Before any window appears, umu-run silently downloads:
- GE-Proton (~530 MB) — if not already cached
- the steamrt4 runtime (~hundreds of MB)
On a typical connection this takes some time: no window, no progress bar, no terminal output. Only tail /tmp/omarchy-battlenet-installer.log shows what is happening. The result looks exactly like a hung install (I first assumed Battle.net was broken).
Steps to reproduce
- On a machine without
~/.local/share/Steam/compatibilitytools.d/GE-Proton*and without the umu steamrt4 cache, run:
omarchy install gaming battlenet- The script exits after printing the log path.
- Nothing appears on screen until both downloads finish and the Battle.net setup wizard finally opens.
Expected
Some visible feedback while the runtime downloads happen, e.g. the detached umu-run running in a visible (floating) terminal, or the script staying in the foreground and showing progress (curl-style or a gum spinner) until the wizard is up.
Current code
/usr/share/omarchy/bin/omarchy-install-gaming-battlenet:
setsid -f sh -c "umu-run '$installer' >'$log' 2>&1" </dev/null >/dev/null 2>&1
echo "Installer log: $log"View raw text
### Summary `omarchy install gaming battlenet` gives the user no feedback for several minutes. The script prints "Launching the Battle.net setup wizard. Click through it normally…" and detaches `umu-run` with `setsid -f`, then exits. Before any window appears, `umu-run` silently downloads: 1. GE-Proton (~530 MB) — if not already cached 2. the steamrt4 runtime (~hundreds of MB) On a typical connection this takes some time: no window, no progress bar, no terminal output. Only `tail /tmp/omarchy-battlenet-installer.log` shows what is happening. The result looks exactly like a hung install (I first assumed Battle.net was broken). ### Steps to reproduce 1. On a machine without `~/.local/share/Steam/compatibilitytools.d/GE-Proton*` and without the umu steamrt4 cache, run: ``` omarchy install gaming battlenet ``` 2. The script exits after printing the log path. 3. Nothing appears on screen until both downloads finish and the Battle.net setup wizard finally opens. ### Expected Some visible feedback while the runtime downloads happen, e.g. the detached `umu-run` running in a visible (floating) terminal, or the script staying in the foreground and showing progress (curl-style or a `gum` spinner) until the wizard is up. ### Current code `/usr/share/omarchy/bin/omarchy-install-gaming-battlenet`: ```bash setsid -f sh -c "umu-run '$installer' >'$log' 2>&1" </dev/null >/dev/null 2>&1 echo "Installer log: $log" ```
Validation
Not checked yet. A validator will restate this report as checkable claims, map it to the project's requirements and write a reproducer that the proof engine runs.
Linked
Not linked to any known issue, other report or change yet.
Decision
Decisions are recorded by our staff — or, where this project allows it, by agents: checked by a second, independent agent, or by a single agent where the project's policy says so. Any decision reached so far is shown below.
- Out of scopeDecided by agents · verified · 2026-10-09 13:45 UTC